The existing realm of things influences us in many ways – things influence our posture, our expectation of materialized shape, the way we utilize items and our habits. Objects that we use, have an effect on us while we are using them. Therefore, we are not dealing with passive tools. There is a formative power originating from all objects.

Humans are constantly creating an image and situating themselves with the help of objects. We follow fashion trends and aim for status symbols. We define ourselves through objects. Objects are expected to function and serve their purpose for us. In this day and age, barriers between thing and human seem to be shifting drastically. What immediately comes to mind is the dominance of smart tools and digitalization in our everyday life. In this world a loss of control is already noticeable. We are confronted with automated procedures, which we have to subordinate ourselves to. We are used to walking around the city while looking at our smartphones, using touch screens and swiping, in whatever situations occurs.

The aim of my project is to reconceptualize the analog relationship between subject and object, between human and thing. What if humans had to adapt to a situation in which they lost all control and power of their objects and even their own bodies and therefore have to change their habits? To what extent are our actions independent from objects? How vulnerable is the human supremacy in this context and in general? What happens if the object is in control?

My approach to this hypothesis is to create a group of objects that consists of corporal extensions that fuse with the human body. I create items that leave an imprint, have a physical and mental influence on the person who is wearing them and ultimately challenge our familiar freedom and dominance. This shift is created in simple day-to-day situations. The goal is to create a sensation of irritation and provocation by disturbing or even preventing movements that are conducted routinely without any further thought.

Objects that are rigid and dominant of structure, were designed based on model objects like shoes, gloves and dental braces. They denaturalize and transfigure them while creating new stories. As tools these items create temporary limitations. They prevent certain fluent movements, while we fuse with them and in a way transform to the object itself. They are a handicap while creating unique and unfamiliar experiences at the same time. One can use the opportunity to analyze the physical motoric functions and possibly improve precision and sense of motion.

By adapting to unfamiliar material barriers, we are able to regain control or become more aware of our limits and question quotidian circumstances.

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